AN INTERACTIVE EXHIBIT FOR A MUSEUM AUDIENCE
ROLE: UX DESIGN, USER TESTING, FABRICATION
COLLABORATORS: ADRIAN BAUTISTA, VERONICA ALFARO, JINGYI WEN, ANTONIO GUIMARES
THE PROJECT: We were tasked with creating a museum exhibit, based on research from NYU, that was appropriate for a general audience. We chose to focus on Dr. Neville Sanjana’s work on the novel uses of CRISPR in cancer genomics. A specific aim for our exhibit was that it be accessible to people with visual impairments. Our final product was a three-module interactive exhibit, CRISPR Detective.
After narrowing down our truly impressive list of ideas, we decided to focus on a detective-noir theme, where metastasized cells were “mafia members” and participants in the exhibit were detectives tasked with uncovering their mafia ring.
PROTOTYPING AND USER TESTING
FINAL DESIGN & SHOWCASE
Module 1. Newly-minted CRISPR detectives explore the casefiles and learn about genes, genetic mutations, and the metastasis mafia.
Module 2. A blast from the past—CRISPR detectives use the old technology to try to identify members of the metastasis mafia.
Module 3. The CRISPR detective machine. Armed with the new technology, detectives compete with each other to see who can identify the most metastasis mafia members.