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crispr detective

 

CRISPR DETECTIVE

AN INTERACTIVE EXHIBIT FOR A MUSEUM AUDIENCE

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 ROLE: UX DESIGN, USER TESTING, FABRICATION

COLLABORATORS: ADRIAN BAUTISTA, VERONICA ALFARO, JINGYI WEN, ANTONIO GUIMARES

THE PROJECT: We were tasked with creating a museum exhibit, based on research from NYU, that was appropriate for a general audience. We chose to focus on Dr. Neville Sanjana’s work on the novel uses of CRISPR in cancer genomics. A specific aim for our exhibit was that it be accessible to people with visual impairments. Our final product was a three-module interactive exhibit, CRISPR Detective.

 

IDEATION

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After narrowing down our truly impressive list of ideas, we decided to focus on a detective-noir theme, where metastasized cells were “mafia members” and participants in the exhibit were detectives tasked with uncovering their mafia ring.

 

PROTOTYPING AND USER TESTING

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FINAL DESIGN & SHOWCASE

 

Module 1. Newly-minted CRISPR detectives explore the casefiles and learn about genes, genetic mutations, and the metastasis mafia.

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Module 2. A blast from the past—CRISPR detectives use the old technology to try to identify members of the metastasis mafia.

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Module 3. The CRISPR detective machine. Armed with the new technology, detectives compete with each other to see who can identify the most metastasis mafia members.

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