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deep dive

 

DEEP DIVE

AN AUGMENTED REALITY ESCAPE ROOM

ROLE: UX DESIGN, FABRICATION

COLLABORATORS: DYLAN DAWKINS, MAYA PRUITT

THE PROJECT:
We designed an augmented reality escape room using Unity, Arduino, and a custom-built tangible controller as the final project for our Physical Computing class at NYU’s Interactive Telecommunications Project. Players needed to escape from an underwater cave by finding light, oxygen, and a way out, all before the timer ran out.

 

USER TESTING:

First iteration of the Unity environment, with wall plate sensors, prototyped floor plate sensors, and no handheld controller.

Second playtest, with developed Unity environment, modular plate sensors, and hand-held controller.

CHANGED IMPLEMENTED FROM USER TESTING:

  • Switched from foil plate sensors to using sheet metal to ensure durability and decrease instances of short-circuiting

  • Added distance between floor pads and wall where scene was projected

  • Moved the timer to a more visible part of the screen

  • Switched from wall-based pressure sensors to a hand-held controller (goggles)

  • Added target spots for the plate sensors

 

FINAL DESIGN:

video by Maya Pruitt

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