PCOMP Final: Progress Report 11/29/2018
OBSERVATIONAL NOTES FROM PLAYTESTING:
Figuring out that stepping will move the world was intuitive, people naturally explored the space by walking.
Pressing the “button” on the wall was not intuitive
How are we giving directions?
How do we indicate that the wall is interactive?
Outline of hand, obvious button, projection mapping (create panel with buttons behind it)