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itp

PCOMP Final: Progress Report 11/29/2018

OBSERVATIONAL NOTES FROM PLAYTESTING:

  • Figuring out that stepping will move the world was intuitive, people naturally explored the space by walking.

  • Pressing the “button” on the wall was not intuitive

  • Concerns:

    • How are we giving directions?

    • How do we indicate that the wall is interactive?

      • Outline of hand, obvious button, projection mapping (create panel with buttons behind it)

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Updated Plan:

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Unity Mockup:

PCOMP, ITPCaroline NeelComment