PCOMP Final Project Proposal: Underwater Escape Room
Underwater experience/escape room
Environment created using Unity.
“Walking the plank” as a pirate— need to escape the ocean
Fall through the ocean floor.
Time pressure before you run out of breath.
Run away from giant anglerfish.
Find a breathing apparatus.
Find a key to unshackle the cannonball.
Get key from penguin.
Jumping off a springboard/plank.
Plate switches to walk on which create changes in the projected/digital world.
Some kind of physical switch— a flashlight? Goggles?