Final PCOMP Documentation: Deep Dive

Our final iteration of the project including re-christening it as “Deep Dive” (from “Escape the Cave”), as well as solidifying the connections between the interactive floor and the Arduino using a perfboard, and re-fabricating the plate switches using aluminum plate switches to increase their durability for the show. We also ended up creating a “controller” for the player out of plastic goggles and a pushbutton, which allowed them to interact with elements on the screen (taking the place of our “interactive wall” idea). The Winter Show was an ideal playtest, as it allowed for users of all ages and technology expertise levels to try out Deep Dive.

Final project materials:

  • Unity

  • Arduino Uno + Arduino

  • Perfboard, wires, and solder

  • Interlocking foam mats, 6 ft. x 4 ft.

  • Chipboard

  • Aluminum foil

  • Aluminum sheet metal

  • Projector

  • Pushbutton connected to re-purposed shop goggles.

Unity code can be found here:

A behind the scenes (or mats) view of the plate switches connected to the arduino

A behind the scenes (or mats) view of the plate switches connected to the arduino

Maya and i at setup

Maya and i at setup


Challenges/ future directions after the show:

  • Ensuring the switches are responsive/ making them bigger so that users have more leeway when moving around the mat.

  • Speeding up certain parts of the animation (e.g. right now there is a lag when backing away from the flashlight and oxygen tank and it takes a LONG time to get to the surface)

  • Creating a sturdier controller button— ideally moving to bluetooth control so the user can move around without having to contend with the cord.

PCOMP, ITPCaroline NeelComment